Shop Mobile More Submit  Join Login
About Deviant Gadget SteamhoofMale/Australia Recent Activity
Deviant for 3 Years
Needs Core Membership
Statistics 28 Deviations 41 Comments 2,914 Pageviews
×

Newest Deviations

Need help deciding on art direction for a wargame by GadgetSteamhoof Need help deciding on art direction for a wargame :icongadgetsteamhoof:GadgetSteamhoof 13 2 Capran Conscript female by GadgetSteamhoof Capran Conscript female :icongadgetsteamhoof:GadgetSteamhoof 13 1 Capran Male Conscript by GadgetSteamhoof Capran Male Conscript :icongadgetsteamhoof:GadgetSteamhoof 9 0 Capran Conscript - 1 by GadgetSteamhoof Capran Conscript - 1 :icongadgetsteamhoof:GadgetSteamhoof 8 0 Capran male conscript, redesigned by GadgetSteamhoof Capran male conscript, redesigned :icongadgetsteamhoof:GadgetSteamhoof 6 0 Steamwalker Tank by GadgetSteamhoof Steamwalker Tank :icongadgetsteamhoof:GadgetSteamhoof 9 0 Stampede Corp Grunt by GadgetSteamhoof Stampede Corp Grunt :icongadgetsteamhoof:GadgetSteamhoof 7 0 Highbreed Captain by GadgetSteamhoof Highbreed Captain :icongadgetsteamhoof:GadgetSteamhoof 5 0 Hethrell stormtrooper by GadgetSteamhoof Hethrell stormtrooper :icongadgetsteamhoof:GadgetSteamhoof 7 0 Capran Conscript 2 - lineart by GadgetSteamhoof Capran Conscript 2 - lineart :icongadgetsteamhoof:GadgetSteamhoof 6 1 Capran Conscript by GadgetSteamhoof Capran Conscript :icongadgetsteamhoof:GadgetSteamhoof 9 0 Capran troop 1 by GadgetSteamhoof Capran troop 1 :icongadgetsteamhoof:GadgetSteamhoof 4 0 Militiafemale (1)new Copy Copy by GadgetSteamhoof Militiafemale (1)new Copy Copy :icongadgetsteamhoof:GadgetSteamhoof 10 0 Berzerker Conscript by GadgetSteamhoof Berzerker Conscript :icongadgetsteamhoof:GadgetSteamhoof 11 1 Shadow Order Sniper by GadgetSteamhoof Shadow Order Sniper :icongadgetsteamhoof:GadgetSteamhoof 3 0 Ministry of Solace Medic by GadgetSteamhoof Ministry of Solace Medic :icongadgetsteamhoof:GadgetSteamhoof 3 0

Favourites

Rise of The Horde Sarnuk bloodsoul by kiddo428 Rise of The Horde Sarnuk bloodsoul :iconkiddo428:kiddo428 1,565 49 Undead Skeletons 28mm Paper Miniatures by Pasiphilo Undead Skeletons 28mm Paper Miniatures :iconpasiphilo:Pasiphilo 12 0

Activity


Hello everyone, for the last few years I have been developing a tabletop wargame set in a steampunk fantasy world populated by talking animals. I am looking for an illustrator to hire to draw its characters and game components (it is planned to use double sided 2D cutouts on bases instead of plastic miniatures). I have attached some sketches of previous artworks I have received for the project and have links below for two google docs. One contains the main story and rules for the game, while the other is a set of negotiable terms that also describe what would be expected of an artist who decides to accept the project. It am open to discussing this over Skype (Zooty.Snowpaw aka Gadget Steamhoof) as well as Discord (Gadget Steamhoof#7840) I prefer to use skype/discord over notes or comments :)

imgur.com/a/7xvbG - Gallery of artworks (scroll down to see them all)
drive.google.com/file/d/0B-UEX… (Terms and expected work)

My budget per sketch is up to $35usd, depending on quality and capability. I am open to negotiating on the above chat platforms or through private messages (though text chat on discord/skype is preferred). Please note that I require the illustrator to be able to draw in the same or a similar style to what I have already established so that it doesn't clash.
Hello everyone I'm developing a miniatures game and these are two characters from it who belong to a predator species called the Hethrell. I was wondering which foot type was preferred out of digitgrade or plantigrade footed. I would like some advice to help me decide before I get any more artworks of them from the artist I'm working with. Please leave a response with which you prefer and why (note this is just talking about the different foot types, not the actual characters themselves) 
Here is a pic of the two types:

i.imgur.com/0GXbLrF.jpg
Hello everyone, for the last six years I have been developing a tabletop miniatures game inspired by the likes of Warhammer 40k and Warmachine set in a steampunk fantasy world populated by talking animals. The game and its lore have been tuned over the last few years with thousands of hours of playtesting and has been refined into what I feel is a deep strategy game that features the best aspects of the wargaming genre but none of its usually inaccessible complexities. I am looking for an artist to work with and to commission regularly for sketches of the various characters and units found in the game (I have an artist to ink and another artist to color the artwork). I did have a sketch artist working with me on the project, but he quit the project this morning because he didn't want to make the commitment.

Originally the game's character designs had a My Little Pony inspired aesthetic but with a darker and grittier tone as you can see here:imgur.com/a/CHB2K but after suggestions from various other designers, artists, and players of the genre I decided to make the switch to a more mature and broadly appealing art direction: i.imgur.com/W4A1YZN.jpg I am open to editing the designs to better fit an artist's style or preferences as long as it is suitable for the project and of a similar quality. I can be contacted via skype under the name zooty.snowpaw (aka gadget steamhoof). Please note that I do require art of at least a similar quality to the designs above. 
Need help deciding on art direction for a wargame
Hello everyone, for the last few years I've been designing a competitive two-player wargame set in a steampunk fantasy world populated by talking animals. The game was mostly inspired by Warmachine/Hordes and is a culmination of my experiences from playing miniatures games competitively for nearly a decade. I showed off the game at a game designer event last weekend named Protospiel, and it received praise from publishers and playtesters for its unique theme and simple but deep ruleset. The game is planned to have acrylic or thick cardboard cutouts mounted on a base, and fit a niche scale between a skirmish and a full wargame (units are typically between 1-6 figures) It was also considered to be an ideal entry-level game into the genre and for parents who wish to play a wargame with their kids but still wanted a game that was deep enough for experienced players. Unfortunately, I have a difficult decision to make for the game's art direction. Which I've attached as a photo and would like your opinion on which you feel would be the most suitable. Note that although the characters are cute and expressive, the overarching story is meant to be taken seriously and is oftentimes quite dark.

I'm looking for opinions on which would be the people's preference of the two styles, IGNORING that Style 1 is only sketched at the moment.

Style 1: Anthro style inspired by Zootopia. The benefits of this style over style 2 are that it may attract furries as a potential market but isn't furry enough that it alienates those who aren't. The environments are simpler to design, as not everything has to be designed for four-legged animals like in style 2. The characters are easier to pose and are better suited for fitting on a circle base if they are plastic miniatures, but also can have a greater variety of poses if they are illustrated. It is however much less original and would require me to scrap the original art, though this is the sunk cost fallacy.

Style 2: The protagonist species are inspired by ponies, but designed to look more like steampunk goats. However, this does mean that almost everyone who looks at them draws the comparison and may either think that they're cute and interesting or dismiss it because of the resemblance. In this art style the creatures' cities, weaponry, and furniture are all specially designed for four legged animals, creating a unique looking fantasy world. There are a few problems though, such as the characters needing a short ranged telekinesis to be able to manipulate tools and objects (no hands) and their poses are limited, too wide and the cutout won't fit on a base and if I went with plastic miniatures they may have a hard time fitting on the base.

I would greatly appreciate any and all comments and what your preference would be between style 1 and style 2. Please vote here:
www.poll-maker.com/poll749445x…
Loading...
i.imgur.com/VqmhyaX.jpg 

Hello everyone, for the last few years I've been designing a competitive two-player wargame set in a steampunk fantasy world populated by talking animals. The game was mostly inspired by Warmachine/Hordes and is a culmination of my experiences from playing miniatures games competitively for nearly a decade. I showed off the game at a game designer event last weekend named Protospiel, and it received praise from publishers and playtesters for its unique theme and simple but deep ruleset. The game is planned to have acrylic or thick cardboard cutouts mounted on a base, and fit a niche scale between a skirmish and a full wargame (units are typically between 1-6 figures) It was also considered to be an ideal entry-level game into the genre and for parents who wish to play a wargame with their kids but still wanted a game that was deep enough for experienced players. Unfortunately, I have a difficult decision to make for the game's art direction. Which I've attached as a photo and would like your opinion on which you feel would be the most suitable. Note that although the characters are cute and expressive, the overarching story is meant to be taken seriously and is oftentimes quite dark. I'm looking for opinions on which would be the people's preference of the two styles, IGNORING that Style 1 is only sketched at the moment.

Style 1: Anthro style inspired by Zootopia. The benefits of this style over style 2 are that it may attract furries as a potential market but isn't furry enough that it alienates those who aren't. The environments are simpler to design, as not everything has to be designed for four-legged animals like in style 2. The characters are easier to pose and are better suited for fitting on a circle base if they are plastic miniatures, but also can have a greater variety of poses if they are illustrated. It is however much less original and would require me to scrap the original art, though this is the sunk cost fallacy.

Style 2: The protagonist species are inspired by ponies, but designed to look more like steampunk goats. However, this does mean that almost everyone who looks at them draws the comparison and may either think that they're cute and interesting or dismiss it because of the resemblance. In this art style the creatures' cities, weaponry, and furniture are all specially designed for four legged animals, creating a unique looking fantasy world. There are a few problems though, such as the characters needing a short ranged telekinesis to be able to manipulate tools and objects (no hands) and their poses are limited, too wide and the cutout won't fit on a base and if I went with plastic miniatures they may have a hard time fitting on the base.

I would greatly appreciate any and all comments and what your preference would be between style 1 and style 2. Please vote here:
www.poll-maker.com/poll749445x…

Journal

No journal entries yet.

deviantID

GadgetSteamhoof's Profile Picture
GadgetSteamhoof
Gadget Steamhoof
Australia
Caprinaria (working title) is a war story set in the land of Caprinaria six hundred years after the Caprans (a species of equine-goat hybrids) revolted against their Hethrell slave masters and banished them to the wilderness of Bruul. In the centuries that passed the Caprans prospered in their new paradise but the Hethrell were disparate and suffered terribly in their harsh new land. Their species was only saved from extinction and forged into a militant empire by the charismatic leadership of their Patriarch, whom they revere as a messiac figure. Tension between the two nations grows as the Hethrell begin to expand and threaten to break the Liberation Treaty, a one-sided agreement similar to the Treaty of Versailles which prevents them from entering the no-mare's land between Caprinaria and Bruul, but the growing Hethrell populace is in need of food and resources. Protests against the Liberation Treaty at the border have been becoming an everyday occurrence. The uneasy peace breaks when to win over the council and public's support for war the Patriarch places ex-criminals as suicide bombers among the protestors, the resulting chaos causing the Capran guards to fire on the protesters. The Patriarch's council and the public almost unanimously agrees to war, centuries of hatred and bitterness finally unleashed.

The novel is told from the perspective of a young Capran mare named Gadget Steamhoof, whose parents were stationed at the border due to the rising tension between the two nations and in their absence has been raising her little sister, Pip, like she was her own daughter. When war is declared on Caprinaria she is conscripted and forced to leave the comfort of her solitary life and be thrust into the heart of war. She will have to learn to make friends in order to survive and overcome the horrors of war while holding onto her morals and sanity.

Comments


Add a Comment:
 
No comments have been added yet.